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	<title>Phạm Quang Hoà Blog</title>
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		<title>Phạm Quang Hoà Blog</title>
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		<title>Direct3D &#8211; Fullscreen &amp; Device Lost</title>
		<link>http://hoapq.wordpress.com/2008/10/26/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-fullscreen-v-x%e1%bb%ad-l-v%e1%ba%a5n-d%e1%bb%81-device-lost/</link>
		<comments>http://hoapq.wordpress.com/2008/10/26/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-fullscreen-v-x%e1%bb%ad-l-v%e1%ba%a5n-d%e1%bb%81-device-lost/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 17:39:54 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

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		<description><![CDATA[Chế độ đồ hoạ toàn màn hình cho phép chương trình 3D khai thác tối đa sức mạnh đồ hoạ của máy tính. Hầu hết các chương trình game 3D hiện nay chỉ hỗ trợ chế độ toàn màn hình.
Khi chương trình khởi động chế độ toàn màn hình, màn hình sẽ tự động chuyển [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=249&subd=hoapq&ref=&feed=1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>Direct3D &#8211; Texture Mapping</title>
		<link>http://hoapq.wordpress.com/2008/10/14/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-texture-mapping/</link>
		<comments>http://hoapq.wordpress.com/2008/10/14/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-texture-mapping/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 15:54:46 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/2008/10/14/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-texture-mapping/</guid>
		<description><![CDATA[Texture Mapping là kỹ thuật dùng ảnh thật để lát lên bề mặt vật thể, tạo cảm giác thật hơn. Thông thường, ảnh dùng để làm texture có kích cỡ là số mũ của 2. Direct3D có thể dùng ảnh với kích cỡ bất kỳ để làm texture nhưng hiệu quả cao nhất khi kích [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=236&subd=hoapq&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Direct3D &#8211; Tạo hình cơ bản</title>
		<link>http://hoapq.wordpress.com/2008/10/03/l%e1%ba%adp-trnh-3d-trn-n%e1%bb%81n-net-t%e1%ba%a1o-hnh-c%c6%a1-b%e1%ba%a3n/</link>
		<comments>http://hoapq.wordpress.com/2008/10/03/l%e1%ba%adp-trnh-3d-trn-n%e1%bb%81n-net-t%e1%ba%a1o-hnh-c%c6%a1-b%e1%ba%a3n/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 17:01:49 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

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		<description><![CDATA[Bài này giới thiệu một chương trình đơn giản minh hoạ cách tạo các hình đơn giản. Hình đơn giản nhất là hình tam giác được xác định bằng toạ độ của 3 điểm trong không gian. Hình tam giác là hình cơ bản nhất trong đồ hoạ 3D, vì một hình khối phức tạp [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=232&subd=hoapq&ref=&feed=1" />]]></description>
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		<slash:comments>5</slash:comments>
	
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		<item>
		<title>Direct3D &#8211; Chương trình đầu tiên</title>
		<link>http://hoapq.wordpress.com/2008/09/24/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-ch%c6%b0%c6%a1ng-trnh-d%e1%ba%a7u-tin/</link>
		<comments>http://hoapq.wordpress.com/2008/09/24/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-ch%c6%b0%c6%a1ng-trnh-d%e1%ba%a7u-tin/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 16:59:00 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/2008/09/24/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-ch%c6%b0%c6%a1ng-trnh-d%e1%ba%a7u-tin/</guid>
		<description><![CDATA[Trong bài trước, tôi đã giới thiệu sơ lược về Direct3D cũng như những kiến thức cơ bản trong lập trình đồ hoạ. Trong bài này, tôi sẽ giới thiệu một chương trình cơ mẫu cơ bản cho các chương trình đồ hoạ 3D sau này. Chương trình viết bằng ngôn ngữ C#, trên nền [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=224&subd=hoapq&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<item>
		<title>Direct3D &#8211; Tổng quan</title>
		<link>http://hoapq.wordpress.com/2008/09/23/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-b%e1%ba%aft-d%e1%ba%a7u-v%e1%bb%9bi-direct3d/</link>
		<comments>http://hoapq.wordpress.com/2008/09/23/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-b%e1%ba%aft-d%e1%ba%a7u-v%e1%bb%9bi-direct3d/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 17:50:05 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/2008/09/23/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-b%e1%ba%aft-d%e1%ba%a7u-v%e1%bb%9bi-direct3d/</guid>
		<description><![CDATA[Lập trình 3D là một lĩnh vực tương đối thú vị, chúng ta có thể lập trình để mô phỏng không gian thực, viết trò chơi hoặc tạo giao diện người dùng cho các chương trình đặc biệt. Hiện nay có hai thư viện hỗ trợ 3D phổ biến là OpenGL và Direct3D, trong đó [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=216&subd=hoapq&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://hoapq.wordpress.com/2008/09/23/l%e1%ba%adp-trnh-direct3d-trn-n%e1%bb%81n-net-b%e1%ba%aft-d%e1%ba%a7u-v%e1%bb%9bi-direct3d/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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		<item>
		<title>Download files từ DivShare bằng fake IP</title>
		<link>http://hoapq.wordpress.com/2008/05/02/download-files-t%e1%bb%ab-divshare-b%e1%ba%b1ng-fake-ip/</link>
		<comments>http://hoapq.wordpress.com/2008/05/02/download-files-t%e1%bb%ab-divshare-b%e1%ba%b1ng-fake-ip/#comments</comments>
		<pubDate>Fri, 02 May 2008 13:08:33 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/?p=211</guid>
		<description><![CDATA[Trong lúc chưa chuyển được hết các file trong blog này sang server khác, các bạn có thể download các file bằng cách fake IP.
Đối với IE:
1. Vào Tools &#124; Internet Options
2. Chọn tab Connections, LAN Settings, tick vào Automatically detect settings và Use a proxy server for your LAN..
3. Điền Address và Port rồi [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=211&subd=hoapq&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://hoapq.wordpress.com/2008/05/02/download-files-t%e1%bb%ab-divshare-b%e1%ba%b1ng-fake-ip/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<item>
		<title>Cơ sở dữ liệu thời gian thực</title>
		<link>http://hoapq.wordpress.com/2007/12/10/c%c6%a1-s%e1%bb%9f-d%e1%bb%af-li%e1%bb%87u-th%e1%bb%9di-gian-th%e1%bb%b1c/</link>
		<comments>http://hoapq.wordpress.com/2007/12/10/c%c6%a1-s%e1%bb%9f-d%e1%bb%af-li%e1%bb%87u-th%e1%bb%9di-gian-th%e1%bb%b1c/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 18:03:34 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[SQL Server]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/2007/12/10/c%c6%a1-s%e1%bb%9f-d%e1%bb%af-li%e1%bb%87u-th%e1%bb%9di-gian-th%e1%bb%b1c/</guid>
		<description><![CDATA[Khi thiết kế CSDL, nhiều khi chúng ta gặp các đối tượng mà một số thông tin thường xuyên thay đổi theo thời gian. Lấy ví dụ, khi mô tả thông tin về nhân viên, thì ngoài các trường ít (hoặc không) thay đổi như Mã nhân viên, họ tên, số CMND&#8230; thì có một [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=198&subd=hoapq&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://hoapq.wordpress.com/2007/12/10/c%c6%a1-s%e1%bb%9f-d%e1%bb%af-li%e1%bb%87u-th%e1%bb%9di-gian-th%e1%bb%b1c/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<item>
		<title>Tạo b&#225;o c&#225;o động với Crystal Reports tr&#234;n VS 2005</title>
		<link>http://hoapq.wordpress.com/2007/08/09/t%e1%ba%a1o-bo-co-d%e1%bb%99ng-v%e1%bb%9bi-crystal-reports-trn-vs-2005/</link>
		<comments>http://hoapq.wordpress.com/2007/08/09/t%e1%ba%a1o-bo-co-d%e1%bb%99ng-v%e1%bb%9bi-crystal-reports-trn-vs-2005/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 17:58:02 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Visual Studio 2005]]></category>

		<guid isPermaLink="false">http://hoapq.wordpress.com/2007/08/09/t%e1%ba%a1o-bo-co-d%e1%bb%99ng-v%e1%bb%9bi-crystal-reports-trn-vs-2005/</guid>
		<description><![CDATA[Thông thường các báo cáo được thiết kế cố định các trường dữ liệu được hiển thị cũng như số lượng trường được hiển thị. Trong một số trường hợp, cần phải cho phép người dùng lựa chọn các trường cần đưa ra báo cáo và thứ tự các trường đó. Trong trường hợp này [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=153&subd=hoapq&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://hoapq.wordpress.com/2007/08/09/t%e1%ba%a1o-bo-co-d%e1%bb%99ng-v%e1%bb%9bi-crystal-reports-trn-vs-2005/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
	
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		<title>Tạo giao diện đa ng&#244;n ngữ</title>
		<link>http://hoapq.wordpress.com/2007/05/25/t%e1%ba%a1o-giao-di%e1%bb%87n-da-ngon-ng%e1%bb%af/</link>
		<comments>http://hoapq.wordpress.com/2007/05/25/t%e1%ba%a1o-giao-di%e1%bb%87n-da-ngon-ng%e1%bb%af/#comments</comments>
		<pubDate>Fri, 25 May 2007 07:53:41 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Giới thiệu
Khi viết ứng dụng, chúng ta thường tạo giao diện theo một ngôn ngữ nào đó, ví dụ như tiếng Anh hay tiếng Việt. Các ứng dụng này khi muốn chuyển đổi sang ngôn ngữ khác, thì phải sửa lại toàn bộ giao diện và dịch lại chương trình. Để hỗ trợ khả năng [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=113&subd=hoapq&ref=&feed=1" />]]></description>
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		<title>Sử dụng DLL trong .NET</title>
		<link>http://hoapq.wordpress.com/2007/04/20/s%e1%bb%ad-d%e1%bb%a5ng-dll-trong-net/</link>
		<comments>http://hoapq.wordpress.com/2007/04/20/s%e1%bb%ad-d%e1%bb%a5ng-dll-trong-net/#comments</comments>
		<pubDate>Fri, 20 Apr 2007 08:30:10 +0000</pubDate>
		<dc:creator>Phạm Quang Hoà</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Visual C++]]></category>
		<category><![CDATA[Visual Studio 2005]]></category>
		<category><![CDATA[Windows API]]></category>

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		<description><![CDATA[Trong các chương trình viết trên nền .NET, ngoài việc sử dụng bộ thư viện được cung cấp bởi .NET Framework, đôi khi chúng ta có nhu cầu sử dụng các hàm được viết trên nền Windows, như các hàm API của Windows. Thông thường, các hàm này được cài đặt trong các thư viện [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hoapq.wordpress.com&blog=575283&post=93&subd=hoapq&ref=&feed=1" />]]></description>
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		<slash:comments>10</slash:comments>
	
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